Welcome to bgLog, the graphical backgammon engine behind the app FlashBack: Backgammon Flash Cards, Ray Kershaw’s book Backgammon Funfair (now in its third edition!), Simon Hill’s book Backgammon for Losers, Chris Bray’s Backgammon in the Wind, Backgammon – the Final Wind and Position of the Day, the UK Backgammon Federation, the website Othello’s Quiz, Michy Kageyama’s latest book Endgame Technique as well as his Double Tiger page and the rec.games.backgammon Graphical Newsreader.
bgLog creates customized backgammon board images. Enter a position manually using an intuitive visual interface, or simply paste in an XG or gnuBG ID. Choose a graphic preset, or create your own: bgLog gives you precise control over nineteen independent color fields, animation-speed, 3d-effects, text-shadows, checker-stacking style, point-number style, score-format style, up to four doubling cubes and more. You can even have the cube start on 1 instead of 64.
bgLog also lets you transcribe matches which can then be mailed to you or copied directly into eXtreme Gammon or gnuBG for analysis.
bgLog brings backgammon graphics into the digital age. Ideal for books, magazines, newsgroups, forums, web sites, and apps.
bgLog can be integrated with your backgammon project, whether it’s print or digital publishing, to provide static or dynamic backgammon diagrams themed to your requirements.
bgLog is the successor to GABBI (Generate A Backgammon Board Interactively), a similar program using older server-side technology.